Microsoft’s recent decision to close several Bethesda-owned game studios, including Tango Gameworks and Arkane Austin, has raised concerns about its priorities in the gaming industry. The move aims to shift focus onto Microsoft’s “priority games,” leaving developers and employees uncertain about their future in the company.
The closures, which were confirmed by affected studios Tango Gameworks and Arkane, have led to significant layoffs within the gaming division. While Microsoft has not yet disclosed the exact number of roles affected, the internal email sent by Xbox Game Studios head Matt Booty mentioned that the shutdowns would result in a realignment of teams and a reduction in staff.
Arkane Austin’s closure and the cessation of development on their last game, Redfall, has left both developers and players disappointed. The failure of Redfall, which was released in May 2023 to negative reviews, has prompted Microsoft Gaming CEO Phil Spencer to take full responsibility for the game’s disastrous launch. Despite Spencer’s defense of Arkane Austin and promises to improve the game, the studio’s closure indicates a lack of commitment to supporting struggling projects.
Tango Gameworks, known for its successful title Hi-Fi Rush, has also fallen victim to Microsoft’s restructuring efforts. Despite Hi-Fi Rush being recognized as a breakout hit, the studio did not survive the latest round of cuts. The closure of Tango Gameworks highlights the precarious nature of the gaming industry and the challenges faced by developers in securing long-term stability.
Microsoft’s decision to prioritize “high-impact titles” and focus on blockbuster games from Bethesda signifies a shift towards profitability and market success. While the company remains silent on the exact reasons behind the closures, the emphasis on prioritizing certain games over others raises questions about the sustainability of smaller studios within the organization.
Industry Trends
The recent wave of layoffs within major studios like Riot Games, Sony, and Electronic Arts points to a broader trend of consolidation and restructuring within the gaming industry. Microsoft’s acquisition of Activision Blizzard earlier this year, which resulted in the layoffs of 1,900 employees, highlights the competitive and volatile nature of the market.
Microsoft’s studio closures have sent shockwaves through the gaming community, leaving developers and employees uncertain about their future. The impact of these decisions on the industry as a whole remains to be seen, but one thing is certain – the gaming landscape is evolving rapidly, and developers must adapt to survive in this competitive environment.